Slay the ScalesDay 183Afternoon
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Sir Alaric of Ironmere

Sir Alaric of Ironmere

Knight

The day

Day 183·summer

The air

mild

an hour the watch changes for the day-shift second time.

The body

⌬ Ledger: 0

Purse: 12977g 7s

Water

10d

Stamina

86/86

Morale

92/100

Health

124/124

Pell

There are pieces of an older story scattered across this realm — in books, in margins, on signposts, in the things old men say in taverns when they think no one is listening. You will find some of them. You may find all of them. Either way, the chronicle holds what you bring it.

Text

Attributes

  • Strength18(+4)Strength
    Melee damage, intimidation, lifting, breaking obstacles, armor capacity.

    Rolls: Strike, lift, intimidate, break.
    Heroic ≥17. Adequate 12–16. Weak ≤9.

    Score 18 (+4) — when a STRcheck is called for, you roll 1d20 + 4.
  • Agility14(+2)Agility
    Speed, precision, lockpicking, traps, evasion, sleight.

    Rolls: Dodge, sneak, climb, quick draw.
    Heroic ≥17. Adequate 12–16. Slow ≤9.

    Score 14 (+2) — when a AGIcheck is called for, you roll 1d20 + 2.
  • Endurance17(+3)Endurance
    Hit points, day-travel range, resistance to conditions, recovery rate.

    Rolls: Hold the line, march longer, resist poison.
    Heroic ≥17. Adequate 12–16. Frail ≤9.

    Score 17 (+3) — when a ENDcheck is called for, you roll 1d20 + 3.
  • Intelligence13(+1)Intelligence
    Riddles, navigation, lore, spell research, planning, manual comprehension.

    Rolls: Translate, decipher, riddles, library reading.
    Heroic ≥17. Adequate 12–16. Untrained ≤9.

    Score 13 (+1) — when a INTcheck is called for, you roll 1d20 + 1.
  • Wisdom15(+2)Wisdom
    Perception, judgment, reading people, finding third options.

    Rolls: Spot lies, read sky/road, judge sellers.
    Heroic ≥17. Adequate 12–16. Naive ≤9.

    Score 15 (+2) — when a WIScheck is called for, you roll 1d20 + 2.
  • Charisma12(+1)Charisma
    Parley, trade prices, recruiting mercenaries, dragon-negotiation.

    Rolls: Parley, bribe, persuade, perform.
    Heroic ≥17. Adequate 12–16. Awkward ≤9.

    Score 12 (+1) — when a CHAcheck is called for, you roll 1d20 + 1.
  • Arcana8(-1)Arcana
    Spell power, magical defense, item enchantment, dragon-fire resistance.

    Rolls: Cast spells, read scrolls, identify magic.
    Heroic ≥17. Adequate 12–16. Mundane ≤9.

    Score 8 (+-1) — when a ARCcheck is called for, you roll 1d20 + -1.
  • Leadership16(+3)Leadership
    Companion morale, party effectiveness, command rolls, recruit ceiling.

    Rolls: Rally companions, command, hire well.
    Heroic ≥17. Adequate 12–16. Solitary ≤9.

    Score 16 (+3) — when a LEADcheck is called for, you roll 1d20 + 3.
  • Resolve17(+3)Resolve
    Fear resistance, will saves, withstanding intimidation, holding the line.

    Rolls: Resist fear, illusion, charm, despair.
    Heroic ≥17. Adequate 12–16. Frail ≤9.

    Score 17 (+3) — when a REScheck is called for, you roll 1d20 + 3.
  • Luck11(±0)Luck
    A modifier on close rolls. Rare. Felt, not allocated.

    Rolls: Quiet thumb on every other roll.
    Lucky ≥15. Even 10–14. Unlucky ≤9.

    Score 11 (+0) — when a LUCKcheck is called for, you roll 1d20 + 0.

Current Objective

The Ashen Tyrant

Gather intelligence, prepare your forces, and journey to the volcanic wastes to challenge Vorthul, the Ashen Tyrant.

  • Gather 3 Pieces of Dragon Intelligence3/3
  • Acquire Cinderbane Weapon or Spell1/1
  • Recruit 2 Additional Companions1/2
  • Reach the Obsidian Spire0/1

Selected Opponent

Vorthul, The Ashen Tyrant

Ancient Red Dragon

Ancient Red Dragon

Threat
EXTREME
Power Rating
97
Known Weaknesses
  • Vulnerable to Cold Iron
  • Eclipses Disrupt His Power
  • Prideful -- Susceptible to Flattery
Resistances
  • Fire, Magma, Fear
  • Magic (High Resistance)
  • Physical Attacks (High)

Upcoming Journey

hic sunt dracones
Destination
Obsidian Spire
Distance
18 days travel
Route
The Crimson Wastes
Challenges Along the Way
The Pack▸ open

Resources

  • GoldGold12,845
  • SilverSilver1,327
  • CopperCopper0
  • GemsGems43
  • FoodFood18 days
  • WaterWater10 days

Inventory

Slots
21/60
Weight
78.4/120

Equipment

Weapon
Shield
Helmet
Cloak
Body Armor
Boots
Ring
Amulet
Tome

Companions

News & Rumors

  • A merchant claims Vorthul's caldera went silent for three nights running last month. Eclipse? Sleep? Or something else?

    Tavern hearsay

  • An old smith offers cold-iron lessons in the Ironhold yards. Says he taught the same to the last knight who survived the Spire.

    Posted notice

  • Caravan attacked by bandits in the Western Pass.

    Posted notice

  • The Free Cities seek heroes for a dangerous mission.

    Town crier

  • Strange lights seen near the Blackmarsh.

    Tavern rumor

what to do next · an hour the watch changes for the day-shift second time

Meet Pell. He's at his desk.

He keeps the chronicle. He will hand you his guide before you go anywhere else. This is how the road begins.

Find Pell ▸

The Chronicler's Briefing

Day 183

an hour the watch changes for the day-shift second time.

Day 183 in Hearthhold. The bell at the temple is still ringing the morning hour. The Square smells of new bread.

A town day. Walk the shops. Read at the Library. Ask around. Postings on the Crier's Board change with the season, but the Iron Veil opens at first light and the Tavern keeps its fire low until evening. You have what you have; you may have more by sundown if you work for it.

Tonight, the Inn keeps three rooms ready. Or sleep at the Tavern for less.

— Old Pell, the Chronicler

The Chronicle▸ open

Active Effects

  • Blessing of Valor
    +2 to Attack and Morale
    3 days
  • Iron Skin
    +15% Damage Resistance
    5 days
  • Eagle's Focus
    +10 Perception
    2 days

Recent Events

  • Day 183:You completed 'The Lost Patrol' and earned 450 gold.
  • Day 182:You discovered a hidden path to the Crimson Wastes.
  • Day 181:You successfully negotiated with the Stoneback Clan.
  • Day 180:Your scout returned with new intelligence on Vorthul.

Town Status

Hearthhold
Hearthhold
Crossroads of the Realm
EconomyStrong
SecurityGood
MoraleHigh
ThreatElevated

Quick Actions

✓ Saved