Briarquay
A Free-Cities coastal town on the Sea Road, three days south-east
Brine, drying nets, tar, gull droppings, pear-brandy on someone's breath, and the warm wet bread the bakery sets out at dawn.
Bigger than Three Springs, smaller than Hearthhold. A working port. The smell of salt and tar is constant. Briarquay has a port-inn (the Salt-Wind), a small tavern (the Tideless), a fishmonger who is also the mayor's brother, and a Coast Watch outpost. Fish and salt and rope are cheaper here than anywhere. Metal and cloth cost a little more.
The Inn — Captain Reson of the Salt-Wind (he was a captain once)
The Salt-Wind's rooms are small and clean. The sea-window opens to the harbor. You slept to gulls and a faint clang of rigging. Reson left tea on the sill.
A port-inn room with a sea-window
Restores ~20% of HP max. One night.
The Tideless
A small low-ceilinged room. Three tables. The drink is salty water-grog or sweet pear-brandy. Both are local. The walls hold scrimshawed bone fragments engraved with the names of ships that did not come home.
- Salt Grog3 sp
+1 morale
- Pear Brandy8 sp
+3 morale, -1 stamina tomorrow
Verla's Salt & Rope
coastal-supplies
Salt, rope, oilskin cloak, dried fish, fishing tackle. Cheap on coastal items, dear on inland.
Dried Fish (3 day-rations)
7 spPouch of Sea Salt
4 spOilskin Cloak (sheds rain)
32 gp60-Foot Hempen Rope
9 gp
What you heard here
- — The fishmonger says Pellurion has been moving more than usual.
- — Verla says the tides at the sea-cave are lower this year. Someone could walk in.
- — A Coast Watch officer says smugglers from the Crimson Wastes have been seen at the second pier.
Hearthhold is the best of the realm's towns. Briarquay is one of the others. There is value in walking to it on the way back home.
— — Old Pell, on Briarquay
