Treasure Hunter
Four expeditions. Two payouts. One regret.
Class: rangerClass: bardFaction: free cities
The Story
You worked the Cellar circuit out of the Free Cities for six seasons. Tomb digs, ruin sweeps, the wrong sort of cartography. You came home with enough to live on and not enough to retire. The next time you go, you say, will be the one that retires you. You have said this each of the last four times.
What This Means in Play
Each trait below will be rolled when you choose this background. The numbers below are the RANGE — the specific value is decided on your roll. Once committed, the values are yours for the life of the character. (Items, spells, and earned reputations can modify them later.)
Roadwise
You spot the wrong-shaped stone, the wrong-quiet bush. (+(rolled) Agility)
Roll 1d3+1 · Range +2–4
Caches Already Found
You buried some of the last haul. You remember where. (+(rolled) starting gold)
Roll 2d6 · Range +2–12
Watched by the Guild
Old colleagues notice your moves. (-(rolled) appraisal at the Ember Market)
Roll 1d2 · Range -1–2
A Lockpick Roll
Eight picks. None broken. Yet.
Guaranteed (no roll)
You will roll the dice in the creation flow. Nothing is set until then.