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Grave Robber

You knew which graves were worth digging. You dug them.

Class: rangerClass: bardFaction: free cities

The Story

You worked the back of the cemetery for two seasons in the Free Cities. Six teeth, a clay lamp, a coiled length of rope. You did it for the coin and you spent the coin on the lamp. You no longer dig graves. You no longer go to the cemetery either. The lamp still works.

What This Means in Play

Each trait below will be rolled when you choose this background. The numbers below are the RANGE — the specific value is decided on your roll. Once committed, the values are yours for the life of the character. (Items, spells, and earned reputations can modify them later.)

  • Quiet Hands

    You know how to take and not be seen taking. (+(rolled) Agility)

    Roll 1d3 · Range +1–3

  • Black Market Discount

    Hellard recognizes you, more or less. (+(rolled) appraisal at Ember Market)

    Roll 1d2+1 · Range +2–3

  • Honor Stain

    Lawful records have your name. (-(rolled) Honor)

    Roll 1d6+2 · Range -3–8

  • The Clay Lamp

    It works. It was overpriced. You like it.

    Guaranteed (no roll)

You will roll the dice in the creation flow. Nothing is set until then.

✓ Saved
Day 183
the second-watch, the work-hard hour