Clan Tracker
Your clan moved by tracks. You learned to read the snow.
Class: rangerFaction: wild clans
The Story
You grew up in the Threadlands under Mother Tey's lodge. She taught you to count the depth of a hoof-mark and divide for season; the season tells you what was carrying the hoof, and what was hunting it. You left the clan at twenty with her blessing and a small bone token. You can still find anyone in any weather, given an hour and a road.
What This Means in Play
Each trait below will be rolled when you choose this background. The numbers below are the RANGE — the specific value is decided on your roll. Once committed, the values are yours for the life of the character. (Items, spells, and earned reputations can modify them later.)
Tracker's Eye
You see what was, in what is. (+(rolled) Wisdom)
Roll 1d4+1 · Range +2–5
Light on the Trail
Years of moving quietly. (+(rolled) Agility)
Roll 1d3 · Range +1–3
Long-Walk Endurance
Clan-pace is brisk. (+(rolled) Endurance)
Roll 1d3 · Range +1–3
Out of Place in Walls
Cities are noisy in the wrong key. (-(rolled) Charisma in cities)
Roll 1d3 · Range -1–3
Mother Tey's Bone Token
Carved with a tracker's mark. Wild Clans members will help you, once.
Guaranteed (no roll)
You will roll the dice in the creation flow. Nothing is set until then.